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Kamis, 01 Januari 2009
test
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Sabtu, 29 November 2008
Pengertian Vishual Basic ( VB )
Belajar Visual Basic, seperti biasa dengan bahasa yang mudah dipahami.
Seperti juga PHP, Visual basic adalah sebuah bahasa pemrograman yang mudah dipelajari dan tutorial ini akan mengantarkan anda untuk memasuki dunia VB dengan enjoy.
Dengan Visual basic, kamu bisa ngembangin aplikasi dan game-game berbasis Windows. Visual Basic jauh lebih mudah dipelajari dibandingkan bahasa pemrograman lainnya (seperti Visual C++) namun tetap merupakan bahasa pemrograman yang sangat powerful.
Tertarik? Baca aja tutorial ini lebih lanjut.
Visual basic lebih cocok untuk pengembangan aplikasi dibandingkan pengembangan game. Kamu bisa aja membuat game yang menakjubkan menggunakan Visual basic, tetapi jika kamu ingin membuat game profesional yang lebih canggih seperti Quake 2, maka kamu mungkin lebih baik memilih untuk menggunakan bahasa lain (seperti C++), yang tentunya akan jauh lebih sulit untuk digunakan.
Namun demikian, Visual basic sebenarnya sudah sangat memadai untuk memenuhi hampir semua kebutuhan pemrograman aplikasi dangame yang kamu inginkan.
Keuntungan Visual basic:
- Bahasa yang sederhana. Banyak hal yang mungkin sulit dilakukan jikak kita menggunakan bahasa pemrograman lainnya, akan dapat dilakukan dengan mudah dengan menggunakan Visual basic.
- Karena Visual basic sangat populer, maka sangat banyak sumber-sumber yang dapat kamu gunakan untuk belajar dan mengembangkan kemampuan kau baik berupa buku, web site dll . Dengan banyaknya sumber-sumber tersebut, maka tentu saja kamu akan sangat mudah menemukan jawaban atas persoalan yang kamu hadapi kan?
- Kamu bisa memperoleh banyak tools baik gratis maupun tidak di Internet yang akan sangat membantu menghemat waktu kamu dalam pemrograman. Contoh, jika kamu ingin membuat program untuk melakukan ping ke salah satu komputer di jaringan kamu, alih-alih membuat program ping tersebut sendiri, kamu bisa donlot sebuah kontrol yang melakukan hal tersebut dan menempelkannya di program kamu. Jika dibandingkan dengan bahasa lain, Visual basic memiliki variasi tools yang paling luas lho.
Kekurangan Visual basic:
- Visual Basic adalah bahasa pemrograman yang powerful, tetapi sebenarnya tidak terlalu bagus untuk membuat game-game yang benar-benar memuaskan.
- Lebih lambat dibandingkan bahasa pemrograman lain.
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Selasa, 25 November 2008
Encapsulating graphics
Delphi simplifies Windows graphics by encapsulating various graphics tools into a canvas. The canvas represents the drawing surface of a window or control and contains other classes, such as a pen, a brush, and a font. A canvas is like a Windows device context, but it takes care of all the bookkeeping for you.
If you have written a graphical Windows application, you are familiar with the requirements imposed by Windows’ graphics device interface (GDI). For example, GDI limits the number of device contexts available and requires that you restore graphic objects to their initial state before destroying them.
With Delphi, you do not have to worry about these things. To draw on a form or other component, you access the component’s Canvas property. If you want to customize a pen or brush, you set its color or style. When you finish, Delphi disposes of the resources. Delphi caches resources to avoid recreating them if your application frequently uses the same kinds of resource.
You still have full access to the Windows GDI, but you will often find that your code is simpler and runs faster if you use the canvas built into Delphi components.
CLX graphics encapsulation works differently. A canvas is a painter instead. To draw on a form or other component, you access the component’s Canvas property. Canvas is a property and it is also an object called TCanvas. TCanvas is a wrapper around a Qt painter that is accessible through the Handle property. You can use the handle to access low-level Qt graphics library functions.
If you want to customize a pen or brush, you set its color or style. When you finish, Delphi or Kylix disposes of the resources. CLX applications also cache the resources.
You can use the canvas built into CLX components by descending from them. How graphics images work in the component depends on the canvas of the object from which your component descends.Graphics features are detailed in Chapter 6, “Using graphics in components.”
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Enkripsi Data String dan Stream ();
//-- Dikirim oleh: delphy pada Mar 31, 2005 - 04:02 PM [ Edit | Hapus ] begin
ingin meng-enkripsi data rahasia kamu? belum tahu source-code-nya?
saya lupa dulu mendapatkan skrip ini dari mana, tapi skrip ini bisa digunakan:
procedure EncodeStream(Input, Output: TStream);
procedure DecodeStream(Input, Output: TStream);
function EncodeString(const Input: string): string;
function DecodeString(const Input: string): string;
implementation
const
EncodeTable: array[0..63] of Char =
'ABCDEFGHIJKLMNOPQRSTUVWXYZ' +
'abcdefghijklmnopqrstuvwxyz' +
'0123456789+/';
DecodeTable: array[#0..#127] of Integer = (
Byte('='), 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64,
64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64,
64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64);
type
PPacket = ^TPacket;
TPacket = packed record
case Integer of
0: (b0, b1, b2, b3: Byte);
1: (i: Integer);
2: (a: array[0..3] of Byte);
3: (c: array[0..3] of Char);
end;
procedure EncodePacket(const Packet: TPacket; NumChars: Integer; OutBuf: PChar);
begin
OutBuf[0] := EnCodeTable[Packet.a[0] shr 2];
OutBuf[1] := EnCodeTable[((Packet.a[0] shl 4) or (Packet.a[1] shr 4)) and $0000003f];
if NumChars < 2 then
OutBuf[2] := '='
else OutBuf[2] := EnCodeTable[((Packet.a[1] shl 2) or (Packet.a[2] shr 6)) and $0000003f];
if NumChars < 3 then
OutBuf[3] := '='
else OutBuf[3] := EnCodeTable[Packet.a[2] and $0000003f];
end;
function DecodePacket(InBuf: PChar; var nChars: Integer): TPacket;
begin
Result.a[0] := (DecodeTable[InBuf[0]] shl 2) or
(DecodeTable[InBuf[1]] shr 4);
NChars := 1;
if InBuf[2] <> '=' then
begin
Inc(NChars);
Result.a[1] := Byte((DecodeTable[InBuf[1]] shl 4) or (DecodeTable[InBuf[2]] shr 2));
end;
if InBuf[3] <> '=' then
begin
Inc(NChars);
Result.a[2] := Byte((DecodeTable[InBuf[2]] shl 6) or DecodeTable[InBuf[3]]);
end;
end;
procedure EncodeStream(Input, Output: TStream);
type
PInteger = ^Integer;
var
InBuf: array[0..509] of Byte;
OutBuf: array[0..1023] of Char;
BufPtr: PChar;
I, J, K, BytesRead: Integer;
Packet: TPacket;
begin
K := 0;
repeat
BytesRead := Input.Read(InBuf, SizeOf(InBuf));
I := 0;
BufPtr := OutBuf;
while I < BytesRead do
begin
if BytesRead - I < 3 then
J := BytesRead - I
else J := 3;
Packet.i := 0;
Packet.b0 := InBuf[I];
if J > 1 then
Packet.b1 := InBuf[I + 1];
if J > 2 then
Packet.b2 := InBuf[I + 2];
EncodePacket(Packet, J, BufPtr);
Inc(I, 3);
Inc(BufPtr, 4);
Inc(K, 4);
if K > 75 then
begin
BufPtr[0] := #$0D;
BufPtr[1] := #$0A;
Inc(BufPtr, 2);
K := 0;
end;
end;
Output.Write(Outbuf, BufPtr - PChar(@OutBuf));
until BytesRead = 0;
end;
procedure DecodeStream(Input, Output: TStream);
var
InBuf: array[0..75] of Char;
OutBuf: array[0..60] of Byte;
InBufPtr, OutBufPtr: PChar;
I, J, K, BytesRead: Integer;
Packet: TPacket;
procedure SkipWhite;
var
C: Char;
NumRead: Integer;
begin
while True do
begin
NumRead := Input.Read(C, 1);
if NumRead = 1 then
begin
if C in ['0'..'9','A'..'Z','a'..'z','+','/','='] then
begin
Input.Position := Input.Position - 1;
Break;
end;
end else Break;
end;
end;
function ReadInput: Integer;
var
WhiteFound, EndReached : Boolean;
CntRead, Idx, IdxEnd: Integer;
begin
IdxEnd:= 0;
repeat
WhiteFound := False;
CntRead := Input.Read(InBuf[IdxEnd], (SizeOf(InBuf)-IdxEnd));
EndReached := CntRead < (SizeOf(InBuf)-IdxEnd);
Idx := IdxEnd;
IdxEnd := CntRead + IdxEnd;
while (Idx < IdxEnd) do
begin
if not (InBuf[Idx] in ['0'..'9','A'..'Z','a'..'z','+','/','=']) then
begin
Dec(IdxEnd);
if Idx < IdxEnd then
Move(InBuf[Idx+1], InBuf[Idx], IdxEnd-Idx);
WhiteFound := True;
end
else
Inc(Idx);
end;
until (not WhiteFound) or (EndReached);
Result := IdxEnd;
end;
begin
repeat
SkipWhite;
{
BytesRead := Input.Read(InBuf, SizeOf(InBuf));
}
BytesRead := ReadInput;
InBufPtr := InBuf;
OutBufPtr := @OutBuf;
I := 0;
while I < BytesRead do
begin
Packet := DecodePacket(InBufPtr, J);
K := 0;
while J > 0 do
begin
OutBufPtr^ := Char(Packet.a[K]);
Inc(OutBufPtr);
Dec(J);
Inc(K);
end;
Inc(InBufPtr, 4);
Inc(I, 4);
end;
Output.Write(OutBuf, OutBufPtr - PChar(@OutBuf));
until BytesRead = 0;
end;
function EncodeString(const Input: string): string;
var
InStr, OutStr: TStringStream;
begin
InStr := TStringStream.Create(Input);
try
OutStr := TStringStream.Create('');
try
EncodeStream(InStr, OutStr);
Result := OutStr.DataString;
finally
OutStr.Free;
end;
finally
InStr.Free;
end;
end;
function DecodeString(const Input: string): string;
var
InStr, OutStr: TStringStream;
begin
InStr := TStringStream.Create(Input);
try
OutStr := TStringStream.Create('');
try
DecodeStream(InStr, OutStr);
Result := OutStr.DataString;
finally
OutStr.Free;
end;
finally
InStr.Free;
end;
end;
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